SimplyCam V2. Documentation

Edit Toolbar

The following SimplyCam functions allow you to edit existing entities.

Undo

The Undo command allows you to cancel the last command executed and restore the previous state.

Delete menu

The Delete menu gives options for deleting entities and recovering deleted entities.
To access a function, select it from the dropdown list.

Delete

Use this function to remove one or more selected entities from the graphics window.

To delete entities:

  1. Mouse click on the entities you want to delete.
  2. Right mouse click, the dropdown menu show up.
  3. Click on Done.

WindowDel

Use this function to remove one or more entities inside the defined window.

To delete multiple entities within window:

  1. Use the mouse to sketch the window corners.
  2. All entities within window are deleted.

Delete Small entities

Allow to delete small entities (ex. noise of vectorize process).

Edit menu

The Edit menu gives options for modifying entities.
To access a function, select it from the dropdown list.

Fillet

The fillet function create an arc of a defined radius tangent to the entities.
To create fillet:

  1. First set the fillet radius on the fillet dialog.
  2. Select two entities (linee and/or arcs) close to the fillet zone. The selection point determine where is createt the fillet.

The lines are trimmed to tangent filled position, when the arcs are breaked to tangent fillet position (you can delete the unused portion).

Trim

The trim function gives you options for trimming entity to one another.
To trims two entites to their intersection:

  1. Select a line or arc as the first entity.
  2. Select a line or arc as the second entity.

Break

The Break function gives you options for breaking entities at their intersections with other entities.

Extend

The Extend function gives you options for extending or trimming an entity by a defined length.
To extend an entity:

  1. First set the value for length on the extend dialog.
  2. Select a line or arc close to the endpoint that you want to extend or trim.

Note: A positive value extends the entity, a negative value decrease the entity.

Explode

The Explode command allows to change a grouped item into its individual elements, so it can be edited or machined. You can Explode a Block into its base entity, a Rectangle and Polyline into Linee.

Move Control Point

This tool is used to move the control points. Select the entity you want to edit, than drag with the mouse on any of the control points and press Done or Cancel from the dropdown menu.

Change Layer

The Change Layer function gives you options for moving entities between layer.
To change the layer of entity:

  1. First set the target layer in the dialog.
  2. Select one or more entities to move to the target layer.

Poly Simplify

Polyline simplify reduce the number of vertices, saving storage and subsequent processing costs.
To simplify a polyline:

  1. First set the tolerance value in the dialog.
  2. Select one or more polyline.

Xform menu

The Xform menu gives options for translating, rotating, mirroring, scaling and offsetting entities.
To access a function, select it from the dropdown list.

Translate

To translating entities:

  1. Select one or more entities you want to move and press Done from the drop down menu. In alternative, use "Window select" with related status-button activated.
  2. Snap with the left mouse the base point.
  3. Drag with the mouse or define a translation direction with DeltaX and Delta Y.
  4. Select the Move or Copy operation and enter a value for number of steps.
  5. To cancel the moving operation, click right mouse and select Cancel from the drop down menu.
  6. To accept the moving operation click left mouse or choose Done from the dialog.

Rotate

To rotating entities:

  1. Select one or more entities you want to rotate and press Done from the drop down menu. In alternative, use "Window select" with related status-button activated.
  2. Snap with the left mouse the center of rotation.
  3. Move the mouse to start the rotation or define the angle of rotation.
  4. Select the Move or Copy operation and enter a value for number of steps.
  5. To cancel the rotation operation, click right mouse button and select Cancel from the drop down menu.
  6. To accept the rotation operation click left mouse or choose Done from the dialog.

Mirror

To mirroring entities:

  1. First set the mirror axis in the mirror dialog and select the Move or Copy operation.
  2. Select one or more entities you want to mirror and press Done from the drop down menu. In alternative, use "Window select" with related status-button activated.
  3. If you use the "2 points" option:
  4. Snap with the left mouse the first point of mirror axis.
  5. Snap with the left mouse the second point of mirror axis.

Scale

To scaling entities:

  1. Select one or more entities you want to scale and press Done from the drop down menu. In alternative, use "Window select" with related status-button activated.
  2. Snap with the left mouse the reference point. The entities will be scaled relative to this point.
  3. Move the mouse to start the scaling or define the scale factor.
  4. Select the Move or Copy operation and enter a value for number of steps.
  5. To cancel the scaling operation, click right mouse button and select Cancel from the drop down menu.
  6. To accept the scaling operation click left mouse or choose Done from the dialog.

Note:
A scale factor greater than 1 enlarge the entities.
A scale factor less than 1 shrink the entities.
A scale factor equal to 1 produce no change in size.

Offset

Offset is the function to create entities by a distance in a perpendicular direction.
To offsetting entities:

  1. First set the offset distance in the offset dialog.
  2. Select entity you want to offset.
  3. A red offset entity with arrow direction, is show up in viewport.
  4. Use "Flip dir" button to change the direction.
  5. Click on "Done" button to accept the offset result.

Info menu

Info entities

This command is used to get info from entities.
The dialog window show first the limits and the count of all entities.

Distance

This command is used to analyzing the distance and angle between two points.

Show endpoints

This command is used to view the endpoints of all visible entities. This is useful for determining the boundaries of an individual entity.